Rivals feels like a continuation of those titles, which is no surprise - the bulk of the staff at new studio Ghost Games was transplanted from the Guildford studio earlier this year, and the weight of handling, feel of vehicle combat and technical achievements will be familiar to fans of the Burnout developer's brand of racing. It's a sensation that was brilliantly felt in Criterion's Need for Speed: Hot Pursuit in 2010, but one lacking a little in its 2012 follow-up Most Wanted. A drive around Redview County sees the speedometer rarely dipping below the 150mph mark, and the game delivers a sense of speed to back up its convictions. You'll see traces of AM2's magic in the languid powerslides that send sweet white smoke pluming from wheel arches, and in the long drives that take you through sinewy roads darkened by the thick canopy of pines, on to snaking snowy mountain passes, and climaxing in full-throated blasts through wide, parched desert.ĭial back some of Rivals' obnoxious background chatter and soundtrack and you'll feel it in the base thrill of pounding open roads, and see it in far-off horizons that can be reached in several quick seconds with a heavy foot and a boost of nitrous. Grab a Ferrari 458 Italia and hit up Need for Speed: Rivals' Redview County and you can find yourself in a pretty decent approximation of what a contemporary, open-world OutRun would look like. Ghost Games' first Need for Speed takes the very best of Criterion in this excellent package.
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